Transient Thoughts on Roleplaying Games

A blog on TTRPG design and running the game.

Estimated Reading Time – 51 minutes


A photo of four people around a table fistbumping together.

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Introduction

Before I touch on this topic, I am going to impart some life advice that I promise is relevant to the matter at hand.

The most important thing is to always irreverently be you. When people walk away because they do not like who you are, that isn't some standard you need to conform to in order to avoid alienating those people. That's the trash taking itself out.

We unfortunately live in a world where many people can't comfortably be who they are in a lot of places, but this is still good wisdom in many situations – if you have to change the way you act or are around someone else in order for that person to be your friend, are they really your friend in the first place? Is it you that person is friends with, or the persona you've conjured for yourself? Do you even want to be friends with them?

It goes both ways too, of course it's possible that what you do genuinely alienates people, and some are going to be fine with it and others aren't. But other people will also appreciate that you're honest and upfront about who you are. I'm sure at some point you've felt glad that someone showed their true colors early, and that doesn't always mean they're a bad person necessarily, just that you're not compatible, and that's okay.

In a way, it tends to save a lot of confrontation, feelings of betrayal and feelings of friendships slipping away as you feel that you're having to put up a brave front to maintain communication, and losing motivation to do so. We could all use a little more honesty, in general. And this extends to a lot of things in life – TTRPGs are one of them.

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Estimated Reading Time – 3 minutes


Heya, HunterHog here, writer/maintainer of the blog. Dropping in to give a quick compiled update on all the changes that have been rolling out since this blog was launched on the 13th of this month.

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Estimated Reading Time – 26 minutes


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Abstract

We've all been there at one point or another while preparing a game. Your plot is in the middle of some major changes and twists, the players have taken matters into their own hands and next session verges on a big confrontation. But, wait, you need a battlemap.

Cities and villages, allies and villains, complications, plots and plans, items of the MacGuffin variety and so on, so forth – many of these things will come naturally to a GM. In our minds is a living breathing world no matter its scope, some a mere microcosm of fantasy, fun situations and cool ideas, others a universe with its history penned from its first gasp.

But what about when all of the above intersect?

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